Start in the plaza
People have goods and wants, but the wants do not line up. Trade stalls.
The flagship EDK lesson. Start in a market plaza, get stuck in barter, discover saleable goods, and compare commodity money, fiat, and Bitcoin.
People have goods and wants, but the wants do not line up. Trade stalls.
A commonly accepted good becomes useful even when someone does not personally want it.
Commodity money improves trade, receipts improve portability, fiat adds institutional trust, and Bitcoin introduces digital scarcity.
Start with mangoes, cows, water, and shelter. Try to survive 12 rounds with direct barter only while floods, droughts, pests, and spoilage change the market.
Launch the gameJoseph has bananas and wants coconut. Yael has coconut but wants mango. Tammy has mango but wants papaya. What is the core problem?
After playing Moneyopoly, what changed when one good became widely accepted?
Assign learners as market characters. Run failed barter first. Only introduce “money” after the group feels the friction.
Open Host modeKeep momentum. The app should always make the next step obvious.
Next: Fiat & Inflation