← Host mode
1 · Frame · 2 minSet expectations

Tell the room they will trade first and pay attention to what makes exchange hard.

“We’re starting with a trade game. If exchange feels clumsy, pay attention — that’s the lesson.”
2 · Play · 6 minLet barter fail

Release the room and resist rescuing it too fast.

“Try to improve your position. If you get stuck, stay with it for a minute.”
3 · Debrief · 5 minName the friction

Ask what had to line up for a trade to happen, then introduce double coincidence of wants.

“What kept breaking before a trade could actually happen?”
4 · Explain · 7 minShow why money emerges

Connect barter pain to saleability: some goods become widely accepted because they trade better than others.

“People start accepting some goods because they know those goods will trade again later.”
5 · Bridge · 4 minChoose the branch

Say clearly whether you are closing into Block 03 or extending into Medici.

“Now we choose: institutions and trust, or what breaks money again.”
6 · Close · 3 minCreate forward pull

Leave the room with a clean next question about money reliability.

“If money solved barter, what happens when the money itself starts failing people?”
Moderator watch list

What success looks like

  • You can point to one real failed trade from the room.
  • Participants explain barter inefficiency before you define it.
  • The word saleability lands as intuitive, not academic.
  • Medici is framed as phase two, never as the starting point.
  • The room leaves with one narrative arc: barter problem → money solution → trust tradeoffs → modern fragility.
  • The branch into Medici or Block 03 feels deliberate, not improvised.
If they ask “what just happened?”

Use this 20-second explanation

“You just felt why barter breaks: trade depended on perfect matching. Money emerges because people start accepting the most saleable good, which turns one hard trade into two easier ones.”
  • Then point forward: the next question is whether that money stays trustworthy.
  • Use Block 03 for monetary failure, or Medici for institutions and trust.
Branching rule

When to add Medici

  • Do add it for ~60 minute classes, deeper workshops, or institutional trust discussions.
  • Skip it for short conference rooms where Block 03 is the better next move.
  • Hand out role cards only after the money lesson is fully understood.
  • Debrief the tradeoff: institutions solve problems and create new trust dependencies.
Fast support links

Keep the explanation layer close