Frame → play → debrief → explain → bridge
This game is the play layer of Block 02. Let learners feel barter friction first, then use the debrief to name why money emerges and where the lesson goes next.
This game is the play layer of Block 02. Let learners feel barter friction first, then use the debrief to name why money emerges and where the lesson goes next.
Don’t stop at “that was fun.” Compare eras, name the money properties, then send learners either back to the flagship lesson, into the sats lab, forward into broken-money analysis, or into the new physical card-trading deck.
Choose an era. Survival is required, but the real goal is to accumulate generational wealth that can outlast crises and be passed to future generations.
Use the flagship lesson page if the room still needs the core explanation. Use Sats Market if you want a modern wallet-style application layer. Then go to Block 03 to show how societies can still break money after barter is solved.