This is not the first lesson.
Start here only after the barter problem, money emergence, and hard-money comparison are already in the room.
A modern follow-on to History of Money: trade with sats, test wallet-style decisions, and debrief what digital hard money changes — and what it doesn’t.
Use this after Moneypoly once the room already understands why money emerged. Default mode uses a local game ledger; later it can hand off to a real wallet adapter. It is a bridge lab, not the main workshop front door.
Start here only after the barter problem, money emergence, and hard-money comparison are already in the room.
Buy, counter, skip, save, and swap roles so learners can feel the app-layer tradeoffs around payments and custody.
Sats remove exact-match barter, but reputation, useful goods, identity, and custody habits still matter. Then bridge back to the flagship story or forward to Block 03/04.
@jp_test · same human, separate test profile
Service · solves Transportation · useful if you need to move goods or get home.
Send sats?
Solo mode is safe: sats move only inside this game ledger unless a real adapter is explicitly injected.
Pairing was still imperfect, but money removed the need for both people to want each other’s exact goods.
Profiles and reputation made it safer to buy a service from someone you just met.
Saving protects future purchasing power, but locked savings cannot solve every immediate need.
Use this room to restate the core message: better money lowers coordination costs, but it does not eliminate trust, judgment, or the need to produce real value.
If learners need the full narrative again, return to History of Money and compare barter, commodity money, fiat, and Bitcoin in one arc.
Open History of MoneyAfter this lab, the cleanest next step is usually Block 03: broken money, inflation, and purchasing power.
Open Block 03